DARVO™ – A Roleplay Card Game coming to Kickstarter September 2025
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DARVO™: Turn Emotional Manipulation into Insightful Play

Sometimes the best way to understand complex human behavior isn’t a lecture, it’s a laugh. That’s where psychological games come in. These aren’t just icebreakers or party tricks; well-designed games can reflect our deepest patterns, challenge our assumptions, and teach us how to respond more skillfully to emotional manipulation.

Games that model psychological dynamics give us something rare: the ability to observe, experience, and respond to behavior safely without the emotional stakes of real life. It’s why roleplaying is used in therapy, why simulations are used in training, and why a well-crafted card game can do more for emotional education than an hour-long webinar.

Enter DARVO™.

DARVO, short for Deny, Attack, and Reverse Victim and Offender, is a psychological defense mechanism identified by Dr. Jennifer Freyd*. It’s what often happens when someone is confronted about harmful behavior—and instead of taking responsibility, they flip the script and claim they’re the one being wronged.

It’s frustrating. It’s disorienting. And now… it’s a card game.

DARVO™: The Game takes this pattern and turns it into a chaotic, darkly hilarious experience where players use real-world tactics to outmaneuver each other in a scramble for control of the narrative. It’s part satire, part social commentary, and part self-defense training. Players learn to spot gaslighting, call out manipulation, and most importantly, hold their ground with a smile.

Why is this important?

Because we live in a world full of emotional spin. From workplaces to relationships to politics, DARVO isn’t just a pattern, it’s an epidemic. But recognizing it gives us power. Practicing responses gives us clarity. And doing it in a safe, playful environment? That gives us confidence.

Whether you’re a therapist, educator, or just someone who’s tired of being blamed for setting boundaries, DARVO™ helps you name what’s happening and disarm it, without losing your cool.

Join the waitlist at DARVO.xyz and start playing smarter.

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*Disclaimer:
DARVO™ the card game is inspired by the psychological concept of DARVO, Deny, Attack, and Reverse Victim and Offender, originally identified by Dr. Jennifer Freyd. While her research has informed public understanding of manipulative behavior, Dr. Freyd is not affiliated with, does not endorse, and has no involvement in the creation, design, or distribution of this game. We acknowledge her groundbreaking contributions to the field of psychology and are deeply appreciative of the clarity her work has brought to difficult dynamics. DARVO™ is an independent creative work intended for educational and satirical purposes.